_MACHINE_FRAME

//0x28 bytes (sizeof) struct _MACHINE_FRAME { ULONGLONG Rip; //0x0 USHORT SegCs; //0x8 USHORT Fill1[3]; //0xa ULONG EFlags; //0x10 ULONG Fill2; //0x14 ULONGLONG Rsp; //0x18 USHORT SegSs; //0x20 USHORT Fill3[3]; //0x22 };